Zork Forest

Zork Forest is a location in Zork: MxRP Edition.

Unlike other portions of the game map, Zork is not counted as a single cell; rather, it is combination of  map boundary and filler area. Its developer code is z.forest and its map coordinates stretch over the west majority of the map, from x=-2 to x=100, though certain cells do exist inside of its boundaries (such as the Spawn Clearing). Moving into the forest is technically possible, but more than one turn of movement would require a Machete. Once the player has breached the 'machete barrier', they are always met with the same response: '''You are hopelessly lost. '''Every turn spent in the deep forest has a 50% chance of spawning a Treant, and every attempt to escape has a 50% chance to place the player on a random cell bordered by forest. Going deeper into the forest three times in a row rewards the player with the Treasure Clearing and an achievement.

Loot
No loot spawns here, but the hostile Treants, when defeated, can be a good source of Fuel..

Trivia

 * No trees here are climbable. Each attempt to climb is met with the same response: The tree probably wouldn't appreciate you climbing it.
 * The line above may be a reference to the Treants littering the forest.


 * This area is not actually within the proper map. Every border of the forest actually acts as a teleporter to a cell outside of normal playable area, z.forest. Going any direction while in this cell, aside from the way you came, leads to yet another cell, z.deepforest, assuming you have a machete in your inventory.