Treant

Treants are hostile monsters found in Zork: MxRP Edition.

Treants can be found whenever in the 'deep forest' portion of Zork Forest, and have a 50% chance to spawn every turn you spend there. They are formidable enemies, even for a well equipped player, likely implemented to keep players out of the deep forest.

Description
Treants are defined in the game as anthropomorphic trees, towering over the player by several meters, though an exact height is never given. They are covered in thick bark, and thus the game codes them as a heavily armored enemy. This means weaker weapons (like the Trench Knife) have no effect. The best way to deal with these enemies is with a heavy weapon, such as the Hatchet. Once killed, they can be searched for Fuel. 'Curing' a Treant is involved in the main quest. Once cured, it becomes the benevolent Apple Treant.

Combat
As stated above, small arms are useless against the thick hide of Treants. As such, heavier weapons are preferred. Above all else, players should use the hatchet when engaging Treants, as it has a hidden 3x damage multiplier against them, and can dismember a limb in one strike. The downside of attacking them with a hatchet is the permanent 20% chance of burying the ax in the beast's hide, robbing the player of their main line of defense until it is defeated. The Treant is unique in that it is the only main boss to take more than one shot from the Shotgun.

Trivia

 * Treants are based on the creature of the same name from Dungeons & Dragons (the inspiration for Zork: MxRP Edition), which is in turn based off of the works of J.R.R. Tolkien.
 * Treants have a hidden weakness to the hatchet, due to the fact that it is a tree.
 * The Apple Treant cannot be picked indefinitely. After eight to ten apples, it will turn hostile again, and must be cured once more to progress in the quest.